INFO
News
(upcoming) A Book of Diaspora/Disquiet
Hook Space,
Chicago IL
Dec 2026
Skills
Projection Mapping
Computer Vision
Physical Computing
Interactive Installation
Creative Coding
openFrameworks
Arduino / ESP32
React
Three.js
TouchDesigner
Awards
Webby Award: Net Art Honoree
2026
C2A Best of Best: Innovative Technologies
2025
Lumen Prize: Impact Award Finalist
2024
Lumen Prize: Immersive Environment Longlist
2022
openFrameworks Contributors Conference: Honorarium
2019
ExhibitionsA Book of Diaspora/DisquietZhou B Art Center,
Chicago IL
2026
A Book of Diaspora/Disquiet
Side Street Studio Arts,
Elgin IL
2026
Embodied Intelligence
The Wrong Biennale 7th Edition,
AMP Gallery,
London UK
2026
Embodied Intelligence
Hook Space,
Chicago IL
2025
Sweat for Generation
4C Gallery,
Los Angeles CA
2025
A Book of Diaspora/DisquietAsian Art Contemporary (online)
2024
Weeping Among System
CICA Museum,
South Korea
2024
Cave Dance
Harvard University,
Cambridge MA
2023
Window
SIGGRAPH Asia Art Gallery,
South Korea
2022
Drifting Cloud Diffused in Rumbled Night
Sea World Culture and Arts Center,
Shenzhen, China
2019
touch
K11,
Guangzhou, China
2018
Press
‘Art and tech, mediated through human gesture’, Ornare Review,
by Lori Waxman
2025
‘Touch, labor, and memory: rethinking the human in digital art’, JPost
2025
‘Interview | Chicago, Seattle, New York City, and London-based Art Collective Reconnected Outsiders’, Asian Art Contemporary
2024
OthersFounder and organizer of
Reconnected Outsiders
amozeng
Digital artist &
creative technologist.
Making invisible systems perceptible:
immigration bureaucracy,
AI's material costs,
thresholds between physical
and virtual worlds.
Tangible objects,
interactive installations,
virtual spaces.
Interaction as primary language.
More info...
amo.artwork@gmail.com
Instagram WORKS
A Book of Diaspora/Disquiet
03 — Bookbinding and OpenCV
2024 - ongoing
Interactive book, projection, computer vision
A projection mapping installation that makes the weight of immigration bureaucracy physically legible. Text fragments from personal narratives are projected onto embossed paper, with computer vision tracking the viewer's presence and the page itself.
OpenCV tracks the viewer and book in real time, keeping the projection aligned as each page moves.
A Book of Diaspora/Disquiet
02 - Material Experiment / Sculptural Prototype2024–2025
Ceramics, projection
Text was impressed into hand-shaped clay and reactivated through projected light. This sculptural study explored memory as both a physical trace and a shifting image, moving the project beyond the flat page.
A Book of Diaspora/Disquiet
01 — Fixed Projection on Paper
2026 - ongoing
website
An early projection-mapping installation that made the weight of immigration bureaucracy physically legible. Fragments from personal narratives were projected onto embossed sheets of paper using a fixed, pre-aligned composition, requiring each sheet to remain stationary.
Embodied Intelligence
(website version)2026 - ongoing
website
A web experience that translates the physical installation's crank interaction into browser-based hand-tracking. Participants use their hands in front of a webcam to accumulate the energy for a single AI query. Webby Award Honoree.
Embodied Intelligence
(installation version)
2025
Arduino, thermal printer, 3D printed hand crank
A physical installation that makes the environmental cost of AI tangible through bodily effort. Participants crank a hand-operated generator to earn the energy for a single AI query, then receive a thermal receipt itemizing what the question actually cost in electricity, water, and carbon. Exhibited in Los Angeles, New York and Chicago. C2A Best of Best.
Window
2022
Kinect depth camera, Unity3D, point cloud, projector, speakers
An interactive multimedia installation reconstructing quarantine environments from the US to China. Four rooms in Boston, Tianjin, and Changchun were 3D scanned as point clouds and placed in Unity, where audiences trigger morphing transitions through their body contour via Kinect depth sensing. Diary texts and field recordings from quarantine windows immerse participants in memory and dreams, reflecting on the relationship between body and space, confinement and imagination.
Cave Dance
2022
Motion capture, machine learning, Unity, openFrameworks, Embergen
A digital installation reviving ancient Buddhist dance forms from Dunhuang's cave murals. Motion data from mural drawings and professional dancers trains a machine learning model to generate new choreography, rendered as animated 3D visuals.
Drifting Cloud Diffused in Rumbled Night
2019
PVC, projection
An experimental installation projects animated forms from inside a large translucent dome, allowing fragments of light to emerge, drift, and disappear across its curved surface. By enclosing the projection within the object, the work makes light feel spatial, contained, and almost tactile.
on hand
2018
An interactive projection experiment that treats the hand as both controller and subject. Kinect tracks its position in real time, allowing projected imagery to respond directly to gesture and creating a fluid exchange between physical movement and digital light.
touch
2018
Projection, Kinect
A series of interactive projection experiments exploring the shifting boundary between the physical body and its digital double. Using Kinect-based tracking and generative visuals, gestures transform the body and surrounding surfaces into responsive canvases of light.
follow2018
Projection, Kinect
An interactive projection installation in which virtual animals trail visitors across the floor. A Kinect tracks each person’s position in real time; as they move closer, the animals gradually scatter and dissolve, turning an attempt at connection into disappearance.